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GAME DESIGNER

​Howard Huo

​I am a game designer and a storyteller.

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My Latest Work

Essential Factors | Ludum Dare 58

Turn-Based Roguelike Game | 2025

MY PORTFOLIO

01

FIRST-PERSON HORROR

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Collaborative Project;Designer, Programmer

This is a first-person horror game where players take on the role

of a detective. In the game, players explore an abandoned school,

unraveling the mysteries shrouding its deserted halls. The goal is to

uncover the truth behind the school's abandonment and reveal the

mysterious secrets it holds.

02

2D SIDE-SCROLLING
PUZZLE GAME

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Collaborative Project; Programmer

This is a 2D adventure game developed by a team of six during Global Game Jam 2025 at the NYU site, based on the theme “Bubble.”

In the game, players travel through multiple environments by maintaining and navigating the connection between a fish and a bubble.

I was responsible for game systems and environment construction, including level selection, level progression logic, cross-scene transitions, and the setup of all playable environments. I also implemented the systems for tracking player progress across levels.

My work focused on building a stable gameplay framework that supports smooth scene flow and world continuity, making exploration feel cohesive rather than fragmented.

03

​SERIOUS GAME

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Independent Project​;

Designer, Programmer, Artist

This is a narrative game with the theme of appearance anxiety. Players follow voice instructions to piece together the appearance of a character in the game. Through this process, they also get an opportunity to recognize their own appearance and get to understand that other people do not care so much about their appearance. I hope to mitigate player's appearance anxiety through this game.

04

2D SIDE-SCROLLING
ACTION ADVENTURE

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Collaborative Project;

Lead Designer, Programmer

Players become a demon warrior who wields a magical feather as a weapon, traveling through the Devil’s Village and the Angel Kingdom in a horizontal action-adventure. Instead of dealing damage, the feather “tickles” angelic enemies, raising their smile value until they laugh uncontrollably—breaking the serious sadness that fuels their power and causing them to disappear. Each defeated angel drops feathers, allowing the warrior to gain new abilities and stronger attacks. After defeating the final angel boss and restoring laughter to the Devil’s Village, the game is complete.

05

​CARD GAME

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Collaborative Project;

Programmer

This is a simulation board game that I independently designed for a course I taught at USC.Ranch Story is a four-player management strategy board game. 2-4 players take on the roles of farmers competing for the management rights to a highly valuable pasture in Europe. My tabletop venue was made by drawing it in Procreate then printing it out on two sheets of A3 paper and sticking it to cardboard. all the front sides of the cards were designed in PS before arranging them in PPT printing them out and cutting them out and sticking them to cardboard to make the first version of the deck.

06

GERMAN-STYLE  LIGHT STRATEGY
BOARD GAME

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​Independent Project;

Designer, Artist

This is a simulation board game that I independently designed for a course I taught at USC. Ranch Story is a four-player management strategy board game. 2-4 players take on the roles of farmers competing for the management rights to a highly valuable pasture in Europe. My tabletop venue was made by drawing it in Procreate and then printing it out on two sheets of A3 paper and sticking it to cardboard. All the front sides of the cards were designed in PS before arranging them in PPT, printing them out, cutting them out, and sticking them to cardboard to make the first version of the deck.

​GAME DOCUMENTS

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